Constraining an Insect Leg ~ Introduction
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CONSTRAINING AN INSECT LEG ~ INTRODUCTION
Some notes about this tutorial. -
CONSTRAINING AN INSECT LEG ~ BASIC SET-UP AND POSITIONING
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CONSTRAINING AN INSECT LEG ~ SETTING UP THE RIG BONES
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CONSTRAINING AN INSECT LEG ~ ADDING THE CONSTRAINTS
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CONSTRAINING AN INSECT LEG ~ ADDING MORE LEGS
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CONSTRAINING AN INSECT LEG ~ ADDING MORE LEGS, CONT'D
I’m going to be creating and working with a very basic model for this tutorial because this tutorial will be about constraining a six-legged creature, and not about techniques in modeling one. However, I will be providing a couple of modeling tricks along the way, but mostly just to expedite the project. This tutorial assumes basic knowledge of Animation:Master, specifically of modeling, as well as creating and manipulating bones.
Note: I have all my settings in centimeters. You might want to use this unit for the purposes of this tutorial. Go to Tools>Options and Click on the “Units” Tab. From the pulldown menu underneath the heading, “Units of Measurement”, select centimeters. Also, I use naming schemes that rely on underscores. This is important because, later in the tutorial, we will be manipulating our model file in a text editor. Please use my naming conventions while following along with this tutorial.
Furthermore, this tutorial was done in A:M 8.5. However, these techniques are still applicable though you may have to find the options elsewhere than where my tutorial tells you to find them. Also, even though I did this tutorial using a Mac, I use the “Right Click” convention to denote calling up contextual menus. For Mac users who do not have a two button mouse, “Command Clicking” is the way to call up contextual menus on a Mac in A:M 8.5.
Finally, this rigging tutorial basically amounts to applying the 2001 Rig (the limbs part) to legs that bend at two joints. If you’re already familiar with this rig, you can probably forego this tutorial.
